#pragma once
#include "openglprimitive.h"
class COpenGLTriangle :
	public COpenGLPrimitive
{
public:
	COpenGLTriangle(void);
	virtual ~COpenGLTriangle(void);

	virtual CVertex& GetVertex(int idx) { return m_vertex[idx]; }

private:
	CVertex m_vertex[3];
};

